Birrabot

Birrabot

Birrabot

Birrabot

Birrabot

Birrabot

Birrabot

selling beer humanely with a robot

selling beer humanely with a robot

selling beer humanely with a robot

selling beer humanely with a robot

selling beer humanely with a robot

selling beer humanely with a robot

selling beer humanely with a robot

Overview

Overview

Overview

Overview

Overview

Overview

Overview

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000

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Type

Type

Academic.

Academic.

Type

Academic.

Type

Academic.

Type

Academic.

Type

Academic.

Type

Academic.

Time

Time

4 weeks.

4 weeks.

Time

4 weeks.

Time

4 weeks.

Time

4 weeks.

Time

4 weeks.

Time

4 weeks.

Team

Team

Groups of 4 students.

Groups of 4 students.

Team

Groups of 4 students.

Team

Groups of 4 students.

Team

Groups of 4 students.

Team

Groups of 4 students.

Team

Groups of 4 students.

Challenge

Challenge

Designing a self service kiosk/totem for a craft beer establishment, aiming to relieve staff during peak hours and cut customer wait time.

Designing a self service kiosk/totem for a craft beer establishment, aiming to relieve staff during peak hours and cut customer wait time.

Challenge

Designing a self service kiosk/totem for a craft beer establishment, aiming to relieve staff during peak hours and cut customer wait time.

Challenge

Designing a self service kiosk/totem for a craft beer establishment, aiming to relieve staff during peak hours and cut customer wait time.

Challenge

Designing a self service kiosk/totem for a craft beer establishment, aiming to relieve staff during peak hours and cut customer wait time.

Challenge

Designing a self service kiosk/totem for a craft beer establishment, aiming to relieve staff during peak hours and cut customer wait time.

Challenge

Designing a self service kiosk/totem for a craft beer establishment, aiming to relieve staff during peak hours and cut customer wait time.

Requirements

Requirements

1.

1.

Designing an interactive Hi-fi prototype of the product.

Designing an interactive Hi-fi prototype of the product.

2.

2.

Allowing the user to customize different aspects of their order (like choosing between a full or half pint)

Allowing the user to customize different aspects of their order (like choosing between a full or half pint)

3.

3.

Thinking of a ‘’realistic’’ implementation of the physical product.

Thinking of a ‘’realistic’’ implementation of the physical product.

Requirements

1.

Designing an interactive Hi-fi prototype of the product.

2.

Allowing the user to customize different aspects of their order (like choosing between a full or half pint)

3.

Thinking of a ‘’realistic’’ implementation of the physical product.

Requirements

1.

Designing an interactive Hi-fi prototype of the product.

2.

Allowing the user to customize different aspects of their order (like choosing between a full or half pint)

3.

Thinking of a ‘’realistic’’ implementation of the physical product.

Requirements

1.

Designing an interactive Hi-fi prototype of the product.

2.

Allowing the user to customize different aspects of their order (like choosing between a full or half pint)

3.

Thinking of a ‘’realistic’’ implementation of the physical product.

Requirements

1.

Designing an interactive Hi-fi prototype of the product.

2.

Allowing the user to customize different aspects of their order (like choosing between a full or half pint)

3.

Thinking of a ‘’realistic’’ implementation of the physical product.

Requirements

1.

Designing an interactive Hi-fi prototype of the product.

2.

Allowing the user to customize different aspects of their order (like choosing between a full or half pint)

3.

Thinking of a ‘’realistic’’ implementation of the physical product.

Context

Context

Birrabot was my first UX centric project at college. Thanks to a good proffessor, it birthed my passion for the discipline.

Birrabot was my first UX centric project at college. Thanks to a good proffessor, it birthed my passion for the discipline.

Context

Birrabot was my first UX centric project at college. Thanks to a good proffessor, it birthed my passion for the discipline.

Context

Birrabot was my first UX centric project at college. Thanks to a good proffessor, it birthed my passion for the discipline.

Context

Birrabot was my first UX centric project at college. Thanks to a good proffessor, it birthed my passion for the discipline.

Context

Birrabot was my first UX centric project at college. Thanks to a good proffessor, it birthed my passion for the discipline.

Context

Birrabot was my first UX centric project at college. Thanks to a good proffessor, it birthed my passion for the discipline.

My Involvment

My Involvment

Collaborated with the team during the initial understanding of the problem and its users, defining the potential implementation of the totem and designing the information architecture. Full ownership of final UI and prototype design.

Collaborated with the team during the initial understanding of the problem and its users, defining the potential implementation of the totem and designing the information architecture. Full ownership of final UI and prototype design.

My Involvment

Collaborated with the team during the initial understanding of the problem and its users, defining the potential implementation of the totem and designing the information architecture. Full ownership of final UI and prototype design.

My Involvment

Collaborated with the team during the initial understanding of the problem and its users, defining the potential implementation of the totem and designing the information architecture. Full ownership of final UI and prototype design.

My Involvment

Collaborated with the team during the initial understanding of the problem and its users, defining the potential implementation of the totem and designing the information architecture. Full ownership of final UI and prototype design.

My Involvment

Collaborated with the team during the initial understanding of the problem and its users, defining the potential implementation of the totem and designing the information architecture. Full ownership of final UI and prototype design.

My Involvment

Collaborated with the team during the initial understanding of the problem and its users, defining the potential implementation of the totem and designing the information architecture. Full ownership of final UI and prototype design.

Discovery

Discovery

Discovery

Discovery

Discovery

Discovery

Discovery

001

001

001

001

001

001

001

The primary focus of the assignment was to exercise empathy and common sense. We were baing evaluated by our ability to hypothesize pain points and effectively design to address them.

The primary focus of the assignment was to exercise empathy and common sense. We were baing evaluated by our ability to hypothesize pain points and effectively design to address them.

The primary focus of the assignment was to exercise empathy and common sense. We were baing evaluated by our ability to hypothesize pain points and effectively design to address them.

The primary focus of the assignment was to exercise empathy and common sense. We were baing evaluated by our ability to hypothesize pain points and effectively design to address them.

The primary focus of the assignment was to exercise empathy and common sense. We were baing evaluated by our ability to hypothesize pain points and effectively design to address them.

The primary focus of the assignment was to exercise empathy and common sense. We were baing evaluated by our ability to hypothesize pain points and effectively design to address them.

The primary focus of the assignment was to exercise empathy and common sense. We were baing evaluated by our ability to hypothesize pain points and effectively design to address them.

Who do we design for?

Who do we design for?

3 main archetypes were defined.

3 main archetypes were defined.

(Average age between 22 to 34)

(Average age between 22 to 34)

Who do we design for?

3 main archetypes were defined.

(Average age between 22 to 34)

Who do we design for?

3 main archetypes were defined.

(Average age between 22 to 34)

Who do we design for?

3 main archetypes were defined.

(Average age between 22 to 34)

Who do we design for?

3 main archetypes were defined.

(Average age between 22 to 34)

Who do we design for?

3 main archetypes were defined.

(Average age between 22 to 34)

Local

Loyal customer.

Friends with staff and other locals.

Usually a student.

Needs

Having their loyalty rewarded.

When happy

Keeps their loyalty.

Invites friends.

Tourist

Limited use of the language.

Fleeting stay.

Interested in socializing.

Needs

Having a positive experience that adds value to their trip.

When happy

Leaves a good review online.

Recommends it.

One Nighter

Unloyal.

Usually dragged up by a local.

Unfamiliar with the place.

Needs

Feeling welcomed and accommodated.

When happy

Gains their loyalty.

Tourist

Tourist

Tourist

Limited use of the language.

Limited use of the language.

Limited use of the language.

Fleeting stay.

Fleeting stay.

Fleeting stay.

Interested in socializing.

Interested in socializing.

Interested in socializing.

Needs

Having a positive experience that adds value to their trip.

When happy

Leaves a good review online.

Recommends it.

Needs

Having a positive experience that adds value to their trip.

When happy

Leaves a good review online.

Recommends it.

Needs

Having a positive experience that adds value to their trip.

When happy

Leaves a good review online.

Recommends it.

Needs

Having a positive experience that adds value to their trip.

When happy

Leaves a good review online.

Recommends it.

One Nighter

One Nighter

One Nighter

Unloyal.

Unloyal.

Unloyal.

Usually dragged up by a local.

Usually dragged up by a local.

Usually dragged up by a local.

Unfamiliar with the place.

Unfamiliar with the place.

Unfamiliar with the place.

Needs

Feeling welcomed and accommodated.

When happy

Gains their loyalty.

Needs

Feeling welcomed and accommodated.

When happy

Gains their loyalty.

Needs

Feeling welcomed and accommodated.

When happy

Gains their loyalty.

Needs

Feeling welcomed and accommodated.

When happy

Gains their loyalty.

Local

Local

Local

Loyal customer.

Loyal customer.

Loyal customer.

Friends with staff and other locals.

Friends with staff and other locals.

Friends with staff and other locals.

Usually a student.

Usually a student.

Usually a student.

Needs

Having their loyalty rewarded.

When happy

Keeps their loyalty.

Invites friends.

Needs

Having their loyalty rewarded.

When happy

Keeps their loyalty.

Invites friends.

Needs

Having their loyalty rewarded.

When happy

Keeps their loyalty.

Invites friends.

Needs

Having their loyalty rewarded.

When happy

Keeps their loyalty.

Invites friends.

Local

Local

Local

Loyal customer.

Loyal customer.

Loyal customer.

Friends with staff and other locals.

Friends with staff and other locals.

Friends with staff and other locals.

Usually a student.

Usually a student.

Usually a student.

Tourist

Tourist

Tourist

Limited use of the language.

Limited use of the language.

Limited use of the language.

Fleeting stay.

Fleeting stay.

Fleeting stay.

Interested in socializing.

Interested in socializing.

Interested in socializing.

One Nighter

One Nighter

One Nighter

Unloyal.

Unloyal.

Unloyal.

Usually dragged up by a local.

Usually dragged up by a local.

Usually dragged up by a local.

Unfamiliar with the place.

Unfamiliar with the place.

Unfamiliar with the place.

Needs

Needs

Needs

Having their loyalty rewarded.

Having their loyalty rewarded.

Having their loyalty rewarded.

Having a positive experience that adds value to their trip.

Having a positive experience that adds value to their trip.

Having a positive experience that adds value to their trip.

Feeling welcomed and accommodated.

Feeling welcomed and accommodated.

Feeling welcomed and accommodated.

When happy

When happy

When happy

Keeps their loyalty.

Keeps their loyalty.

Keeps their loyalty.

Invites friends.

Invites friends.

Invites friends.

Leaves a good review online.

Leaves a good review online.

Leaves a good review online.

Recommends it.

Recommends it.

Recommends it.

Gains their loyalty.

Gains their loyalty.

Gains their loyalty.

What are the conditions of use?

What are the conditions of use?

Common stressors:

Common stressors:

(Peak hour occurs between 1:00-3:15 am.)

(Peak hour occurs between 1:00-3:15 am.)

What are the conditions of use?

Common stressors:

(Peak hour occurs between 1:00-3:15 am.)

What are the conditions of use?

Common stressors:

(Peak hour occurs between 1:00-3:15 am.)

What are the conditions of use?

Common stressors:

(Peak hour occurs between 1:00-3:15 am.)

What are the conditions of use?

Common stressors:

(Peak hour occurs between 1:00-3:15 am.)

What are the conditions of use?

Common stressors:

(Peak hour occurs between 1:00-3:15 am.)

Low Light

Low Light

Low Light

Wet Fingers

Wet Fingers

Wet Fingers

Drunk State

Drunk State

Drunk State

Loud Noise

Loud Noise

Loud Noise

Language Barrier

Language Barrier

Language Barrier

How can we address those pain points?

How can we address those pain points?

Stress relievers:

Stress relievers:

1.

1.

Streamlining user flows to only present one task at a time and reduce cognitive load.

Streamlining user flows to only present one task at a time and reduce cognitive load.

2.

2.

High contrast colors to improve vision accessibility in dim light conditions.

High contrast colors to improve vision accessibility in dim light conditions.

3.

3.

Constant feedback on the screens to reduce doubt while performing an action.

Constant feedback on the screens to reduce doubt while performing an action.

4.

4.

Big surface areas for interactive elements to minimize user input errors.

Big surface areas for interactive elements to minimize user input errors.

How can we address those pain points?

Stress relievers:

1.

Streamlining user flows to only present one task at a time and reduce cognitive load.

2.

High contrast colors to improve vision accessibility in dim light conditions.

3.

Constant feedback on the screens to reduce doubt while performing an action.

4.

Big surface areas for interactive elements to minimize user input errors.

How can we address those pain points?

Stress relievers:

1.

Streamlining user flows to only present one task at a time and reduce cognitive load.

2.

High contrast colors to improve vision accessibility in dim light conditions.

3.

Constant feedback on the screens to reduce doubt while performing an action.

4.

Big surface areas for interactive elements to minimize user input errors.

How can we address those pain points?

Stress relievers:

1.

Streamlining user flows to only present one task at a time and reduce cognitive load.

2.

High contrast colors to improve vision accessibility in dim light conditions.

3.

Constant feedback on the screens to reduce doubt while performing an action.

4.

Big surface areas for interactive elements to minimize user input errors.

How can we address those pain points?

Stress relievers:

1.

Streamlining user flows to only present one task at a time and reduce cognitive load.

2.

High contrast colors to improve vision accessibility in dim light conditions.

3.

Constant feedback on the screens to reduce doubt while performing an action.

4.

Big surface areas for interactive elements to minimize user input errors.

How can we address those pain points?

Stress relievers:

1.

Streamlining user flows to only present one task at a time and reduce cognitive load.

2.

High contrast colors to improve vision accessibility in dim light conditions.

3.

Constant feedback on the screens to reduce doubt while performing an action.

4.

Big surface areas for interactive elements to minimize user input errors.

Ideation

Ideation

Ideation

Ideation

Ideation

Ideation

Ideation

002

002

002

002

002

002

002

Implementation

Implementation

Our proposed solution involved NFC chips attached to the bottom of the cups and a sensor on the totem to identify said chips and ID each cup.

Our proposed solution involved NFC chips attached to the bottom of the cups and a sensor on the totem to identify said chips and ID each cup.

Implementation

Our proposed solution involved NFC chips attached to the bottom of the cups and a sensor on the totem to identify said chips and ID each cup.

Implementation

Our proposed solution involved NFC chips attached to the bottom of the cups and a sensor on the totem to identify said chips and ID each cup.

Implementation

Our proposed solution involved NFC chips attached to the bottom of the cups and a sensor on the totem to identify said chips and ID each cup.

Implementation

Our proposed solution involved NFC chips attached to the bottom of the cups and a sensor on the totem to identify said chips and ID each cup.

Implementation

Our proposed solution involved NFC chips attached to the bottom of the cups and a sensor on the totem to identify said chips and ID each cup.

ID’ing the cups would allow for a couple things:

ID’ing the cups would allow for a couple things:

Allowing for an ID registration system where logged in users would get a free beer every 5 orders, as an incentive for locals (one could also be a guest but wouldn’t get the benefit).

Allowing for an ID registration system where logged in users would get a free beer every 5 orders, as an incentive for locals (one could also be a guest but wouldn’t get the benefit).

Automatically discerning between a half pint and a full pint cup, thus cutting down one manual input from the user flows.

Automatically discerning between a half pint and a full pint cup, thus cutting down one manual input from the user flows.

Automatically discerning between a half pint and a full pint cup, thus cutting down one manual input from the user flows.

Automatically discerning between a half pint and a full pint cup, thus cutting down one manual input from the user flows.

ID’ing the cups would allow for a couple things:

Allowing for an ID registration system where logged in users would get a free beer every 5 orders, as an incentive for locals (one could also be a guest but wouldn’t get the benefit).

Automatically discerning between a half pint and a full pint cup, thus cutting down one manual input from the user flows.

Automatically discerning between a half pint and a full pint cup, thus cutting down one manual input from the user flows.

ID’ing the cups would allow for a couple things:

Allowing for an ID registration system where logged in users would get a free beer every 5 orders, as an incentive for locals (one could also be a guest but wouldn’t get the benefit).

Automatically discerning between a half pint and a full pint cup, thus cutting down one manual input from the user flows.

Automatically discerning between a half pint and a full pint cup, thus cutting down one manual input from the user flows.

ID’ing the cups would allow for a couple things:

Allowing for an ID registration system where logged in users would get a free beer every 5 orders, as an incentive for locals (one could also be a guest but wouldn’t get the benefit).

Automatically discerning between a half pint and a full pint cup, thus cutting down one manual input from the user flows.

Automatically discerning between a half pint and a full pint cup, thus cutting down one manual input from the user flows.

ID’ing the cups would allow for a couple things:

Allowing for an ID registration system where logged in users would get a free beer every 5 orders, as an incentive for locals (one could also be a guest but wouldn’t get the benefit).

Automatically discerning between a half pint and a full pint cup, thus cutting down one manual input from the user flows.

Automatically discerning between a half pint and a full pint cup, thus cutting down one manual input from the user flows.

ID’ing the cups would allow for a couple things:

Allowing for an ID registration system where logged in users would get a free beer every 5 orders, as an incentive for locals (one could also be a guest but wouldn’t get the benefit).

Automatically discerning between a half pint and a full pint cup, thus cutting down one manual input from the user flows.

Automatically discerning between a half pint and a full pint cup, thus cutting down one manual input from the user flows.

Information Architecture

Information Architecture

Our main goal during this stage was to reduce the amount of screens/steps needed for the user to complete their order. It was crucial to strike a balance between only presenting the user with one decision at a time and not dragging the user flows unnecessarily.

Our main goal during this stage was to reduce the amount of screens/steps needed for the user to complete their order. It was crucial to strike a balance between only presenting the user with one decision at a time and not dragging the user flows unnecessarily.

(Drag the image below to check out User Flows)

(Drag the image below to check out User Flows)

Information Architecture

Our main goal during this stage was to reduce the amount of screens/steps needed for the user to complete their order. It was crucial to strike a balance between only presenting the user with one decision at a time and not dragging the user flows unnecessarily.

(Drag the image below to check out User Flows)

Information Architecture

Our main goal during this stage was to reduce the amount of screens/steps needed for the user to complete their order. It was crucial to strike a balance between only presenting the user with one decision at a time and not dragging the user flows unnecessarily.

(Drag the image below to check out User Flows)

Information Architecture

Our main goal during this stage was to reduce the amount of screens/steps needed for the user to complete their order. It was crucial to strike a balance between only presenting the user with one decision at a time and not dragging the user flows unnecessarily.

(Drag the image below to check out User Flows)

Information Architecture

Our main goal during this stage was to reduce the amount of screens/steps needed for the user to complete their order. It was crucial to strike a balance between only presenting the user with one decision at a time and not dragging the user flows unnecessarily.

(Drag the image below to check out User Flows)

Information Architecture

Our main goal during this stage was to reduce the amount of screens/steps needed for the user to complete their order. It was crucial to strike a balance between only presenting the user with one decision at a time and not dragging the user flows unnecessarily.

(Drag the image below to check out User Flows)

Design

Design

Design

Design

Design

Design

Design

003

003

003

003

003

003

003

Wireframes & Low-fi prototype

Wireframes & Low-fi prototype

We enhanced the feeling of a fast paced and dynamic experience, expanding upon the idea of a ‘’single task’’ flow. In order to achieve that we used big simple shapes to highlight and contrast each presented option.

We enhanced the feeling of a fast paced and dynamic experience, expanding upon the idea of a ‘’single task’’ flow. In order to achieve that we used big simple shapes to highlight and contrast each presented option.

Wireframes & Low-fi prototype

We enhanced the feeling of a fast paced and dynamic experience, expanding upon the idea of a ‘’single task’’ flow. In order to achieve that we used big simple shapes to highlight and contrast each presented option.

Wireframes & Low-fi prototype

We enhanced the feeling of a fast paced and dynamic experience, expanding upon the idea of a ‘’single task’’ flow. In order to achieve that we used big simple shapes to highlight and contrast each presented option.

Wireframes & Low-fi prototype

We enhanced the feeling of a fast paced and dynamic experience, expanding upon the idea of a ‘’single task’’ flow. In order to achieve that we used big simple shapes to highlight and contrast each presented option.

Wireframes & Low-fi prototype

We enhanced the feeling of a fast paced and dynamic experience, expanding upon the idea of a ‘’single task’’ flow. In order to achieve that we used big simple shapes to highlight and contrast each presented option.

Wireframes & Low-fi prototype

We enhanced the feeling of a fast paced and dynamic experience, expanding upon the idea of a ‘’single task’’ flow. In order to achieve that we used big simple shapes to highlight and contrast each presented option.

Meet Tipsy!

Meet Tipsy!

The last thing we needed to address was to make the totem approachable and a fun experience for the tourists and the one-nighters.

The last thing we needed to address was to make the totem approachable and a fun experience for the tourists and the one-nighters.

Tipsy is the bot in Birrabot, a mascot mitigating the lack of human interaction and providing constant system feedback to the user.

Tipsy is the bot in Birrabot, a mascot mitigating the lack of human interaction and providing constant system feedback to the user.

Meet Tipsy!

The last thing we needed to address was to make the totem approachable and a fun experience for the tourists and the one-nighters.

Tipsy is the bot in Birrabot, a mascot mitigating the lack of human interaction and providing constant system feedback to the user.

Meet Tipsy!

The last thing we needed to address was to make the totem approachable and a fun experience for the tourists and the one-nighters.

Tipsy is the bot in Birrabot, a mascot mitigating the lack of human interaction and providing constant system feedback to the user.

Meet Tipsy!

The last thing we needed to address was to make the totem approachable and a fun experience for the tourists and the one-nighters.

Tipsy is the bot in Birrabot, a mascot mitigating the lack of human interaction and providing constant system feedback to the user.

Meet Tipsy!

The last thing we needed to address was to make the totem approachable and a fun experience for the tourists and the one-nighters.

Tipsy is the bot in Birrabot, a mascot mitigating the lack of human interaction and providing constant system feedback to the user.

Meet Tipsy!

The last thing we needed to address was to make the totem approachable and a fun experience for the tourists and the one-nighters.

Tipsy is the bot in Birrabot, a mascot mitigating the lack of human interaction and providing constant system feedback to the user.

Friendly Shaped

Friendly Shaped

Friendly Shaped

+

+

+

Expressive

Expressive

Expressive

+

+

+

Simple Design

Simple Design

Simple Design

Typography & Colors

Typography & Colors

Typography & Colors

Typography & Colors

Typography & Colors

Typography & Colors

Typography & Colors

Components

Components

Components

Components

Components

Components

Components

Final Prototype

Final Prototype

Final Prototype

Final Prototype

Final Prototype

Final Prototype

Final Prototype

Learnings

Learnings

Learnings

Learnings

Learnings

Learnings

Learnings

004

004

004

004

004

004

004

This project represents my humble beginnings into UX, and while there's clear room for improvement, I still stand by it (mostly). I'm particularly grateful for the opportunity to begin with an unconventional assignment such as a totem, since it opened my mind to the physical implications of digital products.

This project represents my humble beginnings into UX, and while there's clear room for improvement, I still stand by it (mostly). I'm particularly grateful for the opportunity to begin with an unconventional assignment such as a totem, since it opened my mind to the physical implications of digital products.

This project represents my humble beginnings into UX, and while there's clear room for improvement, I still stand by it (mostly). I'm particularly grateful for the opportunity to begin with an unconventional assignment such as a totem, since it opened my mind to the physical implications of digital products.

This project represents my humble beginnings into UX, and while there's clear room for improvement, I still stand by it (mostly). I'm particularly grateful for the opportunity to begin with an unconventional assignment such as a totem, since it opened my mind to the physical implications of digital products.

This project represents my humble beginnings into UX, and while there's clear room for improvement, I still stand by it (mostly). I'm particularly grateful for the opportunity to begin with an unconventional assignment such as a totem, since it opened my mind to the physical implications of digital products.

This project represents my humble beginnings into UX, and while there's clear room for improvement, I still stand by it (mostly). I'm particularly grateful for the opportunity to begin with an unconventional assignment such as a totem, since it opened my mind to the physical implications of digital products.

This project represents my humble beginnings into UX, and while there's clear room for improvement, I still stand by it (mostly). I'm particularly grateful for the opportunity to begin with an unconventional assignment such as a totem, since it opened my mind to the physical implications of digital products.

Retrospect

Retrospect

Starting with the elephant in the room, yes, this project desperately needs to validate all its hypotheses. Both research to ensure the pain points found are real hindrances in the user's experience, and testing to see if the solutions presented solve those pain points effectively.

Starting with the elephant in the room, yes, this project desperately needs to validate all its hypotheses. Both research to ensure the pain points found are real hindrances in the user's experience, and testing to see if the solutions presented solve those pain points effectively.

A revision on the use cases for the combination of white and yellow is needed to live up to the ‘’high contrast’’ standard we had set.

A revision on the use cases for the combination of white and yellow is needed to live up to the ‘’high contrast’’ standard we had set.

A disabled state for the beer cards would save the user time and frustration to signal when they’re out of stock, instead of the frustrating error message when pressing on a seemingly available option.

A disabled state for the beer cards would save the user time and frustration to signal when they’re out of stock, instead of the frustrating error message when pressing on a seemingly available option.

Lastly, the input keyboard for signing into the system should include letters to accommodate for international guests, that unlike our Uruguayan IDs, tend to also have letters in their ID cards. Needless to say, I would nowadays find another input type to ask for instead of needing sensitive information like their literal ID number.

Lastly, the input keyboard for signing into the system should include letters to accommodate for international guests, that unlike our Uruguayan IDs, tend to also have letters in their ID cards. Needless to say, I would nowadays find another input type to ask for instead of needing sensitive information like their literal ID number.

Retrospect

Starting with the elephant in the room, yes, this project desperately needs to validate all its hypotheses. Both research to ensure the pain points found are real hindrances in the user's experience, and testing to see if the solutions presented solve those pain points effectively.

A revision on the use cases for the combination of white and yellow is needed to live up to the ‘’high contrast’’ standard we had set.

A disabled state for the beer cards would save the user time and frustration to signal when they’re out of stock, instead of the frustrating error message when pressing on a seemingly available option.

Lastly, the input keyboard for signing into the system should include letters to accommodate for international guests, that unlike our Uruguayan IDs, tend to also have letters in their ID cards. Needless to say, I would nowadays find another input type to ask for instead of needing sensitive information like their literal ID number.

Retrospect

Starting with the elephant in the room, yes, this project desperately needs to validate all its hypotheses. Both research to ensure the pain points found are real hindrances in the user's experience, and testing to see if the solutions presented solve those pain points effectively.

A revision on the use cases for the combination of white and yellow is needed to live up to the ‘’high contrast’’ standard we had set.

A disabled state for the beer cards would save the user time and frustration to signal when they’re out of stock, instead of the frustrating error message when pressing on a seemingly available option.

Lastly, the input keyboard for signing into the system should include letters to accommodate for international guests, that unlike our Uruguayan IDs, tend to also have letters in their ID cards. Needless to say, I would nowadays find another input type to ask for instead of needing sensitive information like their literal ID number.

Retrospect

Starting with the elephant in the room, yes, this project desperately needs to validate all its hypotheses. Both research to ensure the pain points found are real hindrances in the user's experience, and testing to see if the solutions presented solve those pain points effectively.

A revision on the use cases for the combination of white and yellow is needed to live up to the ‘’high contrast’’ standard we had set.

A disabled state for the beer cards would save the user time and frustration to signal when they’re out of stock, instead of the frustrating error message when pressing on a seemingly available option.

Lastly, the input keyboard for signing into the system should include letters to accommodate for international guests, that unlike our Uruguayan IDs, tend to also have letters in their ID cards. Needless to say, I would nowadays find another input type to ask for instead of needing sensitive information like their literal ID number.

Retrospect

Starting with the elephant in the room, yes, this project desperately needs to validate all its hypotheses. Both research to ensure the pain points found are real hindrances in the user's experience, and testing to see if the solutions presented solve those pain points effectively.

A revision on the use cases for the combination of white and yellow is needed to live up to the ‘’high contrast’’ standard we had set.

A disabled state for the beer cards would save the user time and frustration to signal when they’re out of stock, instead of the frustrating error message when pressing on a seemingly available option.

Lastly, the input keyboard for signing into the system should include letters to accommodate for international guests, that unlike our Uruguayan IDs, tend to also have letters in their ID cards. Needless to say, I would nowadays find another input type to ask for instead of needing sensitive information like their literal ID number.

Retrospect

Starting with the elephant in the room, yes, this project desperately needs to validate all its hypotheses. Both research to ensure the pain points found are real hindrances in the user's experience, and testing to see if the solutions presented solve those pain points effectively.

A revision on the use cases for the combination of white and yellow is needed to live up to the ‘’high contrast’’ standard we had set.

A disabled state for the beer cards would save the user time and frustration to signal when they’re out of stock, instead of the frustrating error message when pressing on a seemingly available option.

Lastly, the input keyboard for signing into the system should include letters to accommodate for international guests, that unlike our Uruguayan IDs, tend to also have letters in their ID cards. Needless to say, I would nowadays find another input type to ask for instead of needing sensitive information like their literal ID number.

Research & Testing

Research & Testing

Research & Testing

Higher Contrast

Higher Contrast

Higher Contrast

Disabled State

Disabled State

Disabled State

Letters & Numbers

Letters & Numbers

Letters & Numbers

Let's connect!

Let's connect!

Let's connect!

Let's connect!

Let's connect!

Let's connect!

Let's connect!

I’m always open for work opportunities or just chatting design! Write me at:

I’m always open for work opportunities or just chatting design! Write me at:

I’m always open for work opportunities or just chatting design! Write me at:

I’m always open for work opportunities or just chatting design! Write me at:

I’m always open for work opportunities or just chatting design! Write me at:

I’m always open for work opportunities or just chatting design! Write me at:

I’m always open for work opportunities or just chatting design! Write me at:

© Made with Framer by me

© Made with Framer by me

© Made with Framer by me

© Made with Framer by me

© Made with Framer by me

© Made with Framer by me

© Made with Framer by me